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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)

 

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Subject: Can Carrara do altitude mask or heightmap renders?


danamo ( ) posted Fri, 19 May 2006 at 5:39 PM · edited Thu, 09 July 2026 at 1:42 AM

Forgive me if I ask a foolish question, but can Carrara5 do an altitude mask-type render? I have been looking 'round in both the manual and by using the search engine here(tutorials also), but I haven't found the answer. I used this feature a lot in Bryce, and I've got some new ideas(to me, at least) on how I could utilyze this using Carrara's abilities. I know that Carrara can import heightmaps into the terrain modeler. Thank's, DV


danamo ( ) posted Fri, 19 May 2006 at 8:51 PM

file_342514.jpg

Here is an altitude mask render I did in Bryce5 of a celtic knot .obj that I designed in KnotPlot. I imported the "knot" and rotated it on the Y so it was parallel to the ground plane and did a top-view altitude mask render. I was thinking it might be possible to use something like this for a displacement map detail, or for a terrain.


cjd ( ) posted Fri, 19 May 2006 at 9:31 PM · edited Fri, 19 May 2006 at 9:32 PM

Hi danamo,

Yes, it is a rendering option.

Check  the "fragment distance" box, and you will get a heightmap in an additional channel when you render. You also need to use .PSD or .TIFF as the file format to support the extra channel.

Chris


bwtr ( ) posted Sat, 20 May 2006 at 12:28 AM

file_342525.jpg

Hope this helps.

bwtr


bwtr ( ) posted Sat, 20 May 2006 at 12:46 AM · edited Sat, 20 May 2006 at 12:51 AM

file_342532.jpg

Your image used on a Carrara Terrain as suggested.

bwtr


danamo ( ) posted Sat, 20 May 2006 at 2:11 AM

Thanks for the info cjd. I'm definitely going to try that.

@bwtr- Yes, I like what you did with the 'knot" altitude map. Thanks for the screenshots!😄


ren_mem ( ) posted Sat, 20 May 2006 at 2:14 AM · edited Sat, 20 May 2006 at 2:15 AM

Look. Proof the aliens are celtic! 😉

No need to think outside the box....
    Just make it invisible.


danamo ( ) posted Sat, 20 May 2006 at 2:37 AM

LOL!


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