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Subject: My latest stupid model


nomuse ( ) posted Tue, 25 May 2004 at 5:56 PM ยท edited Wed, 13 May 2026 at 5:57 PM

file_110616.jpg

. . People been telling me "I don't care how much your work stinks; post it anyhow!" So here's a snap from a current project. Working again on a plug-in for the shareware game Escape Velocity. http://www.AmbrosiaSW.com/games/evo/ This'll be a mid-sized cargo ship in the "Mac" territories. My sketch was more like a segmented bug but this is what came out. Well, considering 98% of what gets seen is a top-down, pre-rendered sprite... Needs a few spiky things around the front, and I want to look into the fresnel shader. One distant light and GI, and setting up the animation for the sprite was a breeze. I LIKE rendering in Carrara!


MarkBremmer ( ) posted Tue, 25 May 2004 at 6:45 PM

Fun stuff! Stoooooopid is good. In fact, I've learned more about 3D modeling by doing stupid things than any other way!






Vidar ( ) posted Wed, 26 May 2004 at 3:38 AM

great looking model,and mark is right.i learned much when doing bad stuff(lets call it modeling for the trash can).anyway,great ship.:)


sfdex ( ) posted Wed, 26 May 2004 at 11:51 AM

Very nice, indeed! I really like the panel shader; is that a texture map or did you manage that procedurally, somehow?


nomuse ( ) posted Wed, 26 May 2004 at 1:05 PM

file_110617.jpg

. . Drew it up in PhotoShop and applied it to color and highlight channels. Applied tiled to the whole thing (had to UV map externally, tho).


Vidar ( ) posted Wed, 26 May 2004 at 3:15 PM

great texture!!!


Kixum ( ) posted Thu, 27 May 2004 at 8:53 PM

I think the whole thing looks cool. Mark is also totally right concerning his comment about doing stupid stuff. -Kix

-Kix


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