Filter: Safe | Wed, Jun 24, 4:14 PM CDT

Renderosity Forums / 3D Modeling



Welcome to the 3D Modeling Forum

Forum Moderators: Lobo3433 Forum Coordinators: Digitell

3D Modeling F.A.Q (Last Updated: 2026 May 14 8:21 pm)

Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)

Check out the
MarketPlace Wishing Well, as a content creator's resource for your next project.

"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Animation-friendly character topology


  • 1
  • 2
pjz99 ( ) posted Tue, 26 August 2008 at 5:29 AM

It wouldn't be helpful in this case, thanks though...

My Freebies


patorak ( ) posted Tue, 26 August 2008 at 8:39 PM

file_412819.jpg

You're welcome.  Yeah...normal maps are mostly used in video games anyways.  Baking a displacement map would probably be better.

BTW Here's an example of a weight map free rig.



pjz99 ( ) posted Wed, 27 August 2008 at 12:19 PM ยท edited Wed, 27 August 2008 at 12:19 PM

Content Advisory! This message contains nudity

file_412856.jpg

Patorak, thanks, but that is really of no help to me here.  Appreciate it anyway.

I think I have the topo I was looking for.

My Freebies


pjz99 ( ) posted Wed, 27 August 2008 at 12:20 PM

file_412857.jpg

back ... latissimus goes under the tricep, yay.

My Freebies


patorak ( ) posted Wed, 27 August 2008 at 8:20 PM

Looks good.  Might want to even out those polys.



Imhotep397 ( ) posted Thu, 28 October 2010 at 6:23 PM

Not sure when the last post to this was, but I'm hoping the original poster can get back on this.  I was wondering what app was being used for the the modeling I really liked the display mode that showed the major wire cage in one color, but then the propsed tesselation wire undernaeth. I really liked that to be able to see how dense your mesh would actually be at rendertime.  I've worked in almost every modeling app, but haven't seen that.


Teyon ( ) posted Thu, 28 October 2010 at 9:49 PM

I believe that's Cinema 4D's modeler. 


DavidRojoH ( ) posted Mon, 15 August 2022 at 10:10 PM

Hello everyone. I landed here looking for the same advice as pjz99, and I have believe an updated follow up could be nice. I will upload a series of steps on my attempt to re-topo a very high poly model that a friend modeled on ZBrush (1.2 GB) to later find that he did not created this model with my client's true body proportions... so, I will create a model detailed enough to be able to transform it into the right proportions and then rig it to be posable.

Yes, Teyon, that is Cinema4D, the software I will be working on.

Let me know if anyone is interested, so I will produce the images for this thread.



Sabudum ( ) posted Wed, 21 December 2022 at 8:10 AM

DavidRojoH posted at 10:10 PM Mon, 15 August 2022 - #4442805

Hello everyone. I landed here looking for the same advice as pjz99, and I have believe an updated follow up could be nice. I will upload a series of steps on my attempt to re-topo a very high poly model that a friend modeled on ZBrush (1.2 GB) to later find that he did not created this model with my client's true body proportions... so, I will create a model detailed enough to be able to transform it into the right proportions and then rig it to be posable.

Yes, Teyon, that is Cinema4D, the software I will be working on.

Let me know if anyone is interested, so I will produce the images for this thread.


Oh yes, I am definitely interested, please do a follow up.


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.