Forum: 3D Modeling


Subject: Animation-friendly character topology

pjz99 opened this issue on Jul 24, 2008 · 60 posts


patorak posted Tue, 26 August 2008 at 8:39 PM

You're welcome.  Yeah...normal maps are mostly used in video games anyways.  Baking a displacement map would probably be better.

BTW Here's an example of a weight map free rig.