Forum: 3D Modeling


Subject: Animation-friendly character topology

pjz99 opened this issue on Jul 24, 2008 ยท 60 posts


DavidRojoH posted Mon, 15 August 2022 at 10:10 PM

Hello everyone. I landed here looking for the same advice as pjz99, and I have believe an updated follow up could be nice. I will upload a series of steps on my attempt to re-topo a very high poly model that a friend modeled on ZBrush (1.2 GB) to later find that he did not created this model with my client's true body proportions... so, I will create a model detailed enough to be able to transform it into the right proportions and then rig it to be posable.

Yes, Teyon, that is Cinema4D, the software I will be working on.

Let me know if anyone is interested, so I will produce the images for this thread.