Audio mixing console by goodoleboy
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Testing......one, two, three!
AKA an audio mixer, audio console, mixing desk, sound mixer, sound board, or simply as a board or mixer.
A candid scene prior to a Memorial Walk for Alzheimer's Disease, just one of several I captured of the event way back on 11/4/07, in the beautiful California Plaza in downtown Los Angeles, California.
Well worth a ZOOM.

Comments (4)
Excellent Work,
FSSS!! Good I shall not have to learn how to use that one. Oh dear ! :)
Oh my, so many buttons! Heeeeeeelp 😆
I'm sorry I didn't comment on this earlier, but I was thrilled to see it. You got it, you got the crazed, tedious repetition, repetition and repetition of these monster consoles. This is where they take 20 different sound-sources---voices, instruments, ambience, cars, whatever---and mix them into one total sound.
Each one of those sliders---ie, the lowest portion of the flat console in pic 2, with the black sliders in different places on the 'board' (the right-most sliders)---is a volume setting. They control how loud or soft each sound is. Then those 8 billion knobs---from the left of pic 2, across the frame---are for EQ, reverb, compressing the signals, and so on. Those are like photoshop filters for noise, camera shake, etc. You gave us the whole view---with the dudes behind the console, and the crazy "trunk" it's sitting on---and then two shots of the consoles themselves. With 1 and 3, we see the sound processors in the background: The two huge racks of modules on the right side of these shots. Each one of those modules are like separate Photoshop plugins for Saturation, Brightness, Contrast, Posterization, etc: Only, here, they're actual modules. (Wouldn't it be something if Photoshop had physical modules!) Can you imagine knowing every damned knob in this setup? I worked with these suckers, and I STILL didn't learn them all.
Pic-wise, these are very revealing (you got the milieu): The top pic shows those wild lights in the background, and the wall, and an array of people incl the dudes who are running this console. (Casual, aren't they! When I started out, I was petrified; I mean white-petrified.) The 2d shot is a closeup of the board, with papers on it (love it!), and people all around. And the 3d is a side view, capturing the amazing perspective lines of these beasts. You got the megalopolis feel of it, its geometries. Well, not surprising, as you did technical work for years, so you have an immediate feel for these patterns. Fine captures, Harry, you got the milieu. You got the 'city' of these monsters! (And in 3, you'll see a bluish module, going center to right: That's a huuuuuuuge EQ machine: Each of those sliders is for a different frequency, which gives bass, mid and treble boosts (or drop-outs) to shape the sound. The line formed by those sliders? That's the shape of the sound. Thanks for posting these! I feel right at home...