Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 30 8:26 pm)
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Do you have the 'light through transparancy' box ticked?
Are you rendering with GI or IL? There is also a second 'Light through transparancy'
And in the shader there is a box that reads 'no light interaction when fully transparant' when you select the top shader, next to the transparancy channel.
Maybe one of those needs ticking?

Mark, I have a burning question, is the fresnel setting in the C5Pro reflection and transparancy setting not usefull for this? I understand you still use third party fresnel components?
(I didn't know there was a special thing with refraction...)
I saw you use the ShaderOps fresnel earler, it catched my eye that time too.
Hi Hoof, The Carrara fresnel is very nice but it does require use of refraction (this is stated adjacent to the fresnel checkbox for transparency and reflection). So, if you can't use refraction, then you also can't benefit from the Carrara built-in fresnel effect either. That's the reason I'm suggesting the other tools. They will allow the benefits of fresnel effects in both transparency and reflection without requiring refraction. Mark

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I am having a problem with **refraction** in Carrara so I was wondering if anyone has any suggestions.I am trying to render a glass sphere, with a small thickness added, that has a plane with an
image on it, placed inside the sphere. I've tried several different file formats to map the image
on the plane, but the alpha is refracting, causing it to be visible. (see image)
I also made sure reflections and highlights are turned off in the shader, and it still isn't working.
Any help would be greatly appreciated!