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Carrara F.A.Q (Last Updated: 2026 Jul 30 8:26 pm)

 

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Subject: "Master" removes effects?


chuckerii ( ) posted Mon, 12 February 2007 at 7:42 AM · edited Thu, 09 July 2026 at 3:44 AM

See if you can solve this one... I'm trying to create a master group that contains a bulb with a "light sphere" effect applied to it.  When I promote the group that contains the bulb to a "Master" the light sphere effect does not apply to the bulb anymore.  

Basically what I've got is a marquee sign with tons of light bulbs on it.  I need all those bulbs to have a slight glow around them (light sphere) and I want to be able to control the amount, etc... via just one master.  I also tried using the Aura effect on my bulb object, but the effects were also disabled when I promoted to master.

Chucker


MarkBremmer ( ) posted Mon, 12 February 2007 at 9:42 AM

Here is how I usually control that with Aura. Aura doesn't have to be per object effect. It can be a scene effect. Engaging it at a scene level provides for two controls of the effect: 1) the Aura filter, and 2) a master shader with a value in the glow channel. If you'd like to use the light sphere, then you do need use a per object basis. :-/






chuckerii ( ) posted Mon, 12 February 2007 at 9:53 AM

Quote - Here is how I usually control that with Aura. Aura doesn't have to be per object effect. It can be a scene effect. Engaging it at a scene level provides for two controls of the effect: 1) the Aura filter, and 2) a master shader with a value in the glow channel. If you'd like to use the light sphere, then you do need use a per object basis. :-/

 

oooh... good call, Mark!  That will help me control the "glow" of my lightbulbs perfectly.  And, the Glare filter works even better to get the look I am after.

Thanks!
Chucker


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