chuckerii opened this issue on Feb 12, 2007 · 3 posts
chuckerii posted Mon, 12 February 2007 at 9:53 AM
Quote - Here is how I usually control that with Aura. Aura doesn't have to be per object effect. It can be a scene effect. Engaging it at a scene level provides for two controls of the effect: 1) the Aura filter, and 2) a master shader with a value in the glow channel. If you'd like to use the light sphere, then you do need use a per object basis. :-/
oooh... good call, Mark! That will help me control the "glow" of my lightbulbs perfectly. And, the Glare filter works even better to get the look I am after.
Thanks!
Chucker