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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)

 

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Subject: How to shade AGrows?


ominousplay ( ) posted Sun, 12 March 2006 at 1:10 PM · edited Sun, 05 July 2026 at 9:30 PM

I want to shade an Anything Grows fur prop, but don't know how to shade it so that the base to tip goes from dark to light or brown, tan, white like a Wolf fur. First thing come to mind is elevation or gradient. Any ideas? R

Never Give Up!


ewinemiller ( ) posted Mon, 13 March 2006 at 5:52 AM

Ominous,

You can use the mapped strands option and then use a gradient that fades between colors. Go to the Mapping options for Anything Grows and change UV Mapping to UV Along the Strand. This will make each strand cover the UV space from 0 to 1, but they will all be the same.

Carrara, unfortunately, will not do what you really need which is let you map different gradients over different areas of the wolf (ie. belly gradient is different than back gradient). For that you need to use UVW coordinates which Carrara does not support.

Regards,
Eric Winemiller
Digital Carvers Guild
Carrara plug-ins

Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins


bluetone ( ) posted Mon, 13 March 2006 at 12:02 PM

Couldn't you create different scetions of the wolf having seperate AGrows? Then you could have seperate shaders for the seperate AGrows sections to have the different color schemes.


ewinemiller ( ) posted Mon, 13 March 2006 at 1:17 PM

That would certainly work. You'd have a hard time doing a smooth blend between areas, but you could use several Grows primitives, each with a different Length map to control the area the strands grow in.

Regards,
Eric Winemiller
Digital Carvers Guild
Carrara plug-ins

Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins


ominousplay ( ) posted Mon, 13 March 2006 at 4:32 PM

Both ideas should wonderful. I've played with the different map areas having different AG primitives, but not the uv on individual strands - look forward to trying it. Thank you Eric and Bluetone.

Never Give Up!


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