Spacerangergirl by Django
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Boring detail : but some might get suggestions
Yesterday Patrice79 offerd me to use one of his wonderfull artmatic backgrounds.
He said he would send me the file unpostworked but i decised on an existing one.(Hope you dont mind)
Its been a long time i fused somthing and its always good practice.
Needless to say you could just drop in the back and see to it that no shadows show but thats not what i wanted
i wanted to really fuse it.
I started searching his Gallery.
The pic i needed has to fullfill 4 criterias.
1. I had to like it (Wasnt hard, i like them all)
2. An easy to handle perspective.
3. Enough forgroundwork i could exstract textures from.
4. Large areas of uniform color.
The pic i finally used was .....Sunset after the bomb
I extracted the Rock in the lefthand corner an made a seamless tileable texture in PS.
Then i studied the landscape..
I took a simple plain subdevided it several times and on parts of it randomly moved the
points to get rough terrain.. after some smoothing that worked out ok.
I fixed it such that the end of that plain was in cutting the background pic wher it had
its most uniform coloring which in this case was about half way up.
I took some color samples of that area and derived an Average RGB color that way.
In my renderer i set the background color to that RGB value and let it develop a haze.
This makes that the models are slowy faded to backgrouncolor with distance.
After some experimenting finally the background fused with the 3D Landscape.
I will not describe the painfull process of modeling that armor on a naked girls mesh (2hours)
I set one light such that it shows where the sunball is in the original Pic , moved far back and fitted it with a lensflare
that i had removed the refractions from.
This actually darkend my forground such that i had almost shadow only.
So i used another light with limited range and the color of the sun to light the girl up
a blue light for the cockpit and one to highlight the decal of the ship.
I did two renders, one with and one without shadow Layerin them in PS.
After experimenting with brightness and transparancies + a lot of erasing i fused them.
A soft mood filter , faded to 35 percet did the rest.Thats how i spare doing al lot of postwork drawing shados and smudging everything to get it fitting.
Enjoy
Dj
Credits to Patrice79 for his cinamtic background Picture

Comments (9)
Now this is one heck of a fine image you have done. Heck I didn't even know you could do all that stuff you did. Patrice is sure going to be proud!!!
Cool armour and outfit and nicely blended with the background - you got the lighting spot on.
Terrific manipulations! The end result is fantastic! ...And it's about time you had a gal in one of your images! lol q-: Totally fantastic work! V (:
WOW, thanks for the narrative. fascinating. I am an avid fan of Patrice79 & BPMac also; a well chosen provider of background for sure, Artmatic is tops. :-). Gotta VOTE for certain. Lighting, texture & etc can't be beat. Thumbs up and God bless. Dwayne
One of your best, Manfred. I especially like the background and the overall coloring of the pic. Fine work!
thanks ! just thanks :-)
Excellent collabrative artwork, the lighting and panoramic view give such a feeling of distance and atmosphere, super image!
Wow, beautiful backlighting! The clothing/textures are really nice, I like them a lot.
You should do more of these awesome composites... they really do bring out more in both the artistic styles. Very well done.