By the Brook by poser4me
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Credit: Stones and Structure exported collada from Daz3d
Comments (15)
This is beautiful work!
Glad you like it.
Stunning image, excellent rendering and superb lighting 👍🙋♂️
Thank you!
looks good!
Thank you!
Beautiful setting. Great lighting. Very realistic
Thanks so much.
Fabulous looking landscape, great detail! Beautiful!
Thank you!
This scene is so interesting that I would want to walk down that path to see where it leads to, but first I must put on my sunglasses as that first image is sort of blinding my eyes. The second image is more like what I see with my glasses on."lol"
I am always amazed at how well your outdoor Poser scenes look...they give Daz Studio renders a great run for the money. You are the best at making Poser renders look stunning! :-)
I thank you, and every scene is a learning experience for me. I love the glasses contrast you gave, LOL!
Hi, great landscape with awesome lighting :)
Greets Stormrider75
Thank you much.
Wonderful scene!
Thank you!
This came across so well and looks absolutely fantastic to say the least. Beautiful lighting and an air of realism. Excellent :)
Thank you much I guess it's okay not to have a particular subject in a scene.
Oh, I wanna be there! This is gorgeous - both versions!
LOL! Thank you so much.
Nice landscape.
I Thank you!
Both versions are lovely to view but in this case, I like the first with the lens flare. It works well in this image. Thanks for sharing. The results of using DAZ export modules (I assume you are using them) and Poser import modules are very good. Thanks for sharing. It inspires me to keep messing with the import functions in Poser since most of the really good, photorealistic content being made right now seems to be for DAZ Studio. =)
Molly
Thank you much, most of my conversions are FBX, or Collada export. The one thing is you need to install the texture folder into your runtime folder and manually plug in the bump, specular, and whatever is called for into the material nodes in Poser. I recently learned the highlight material plugs into the displacement. The norm map plugs into the bump node. The metallic map plugs into reflection value after you create a new reflection node plugged into reflection color.
Thanks for all those tips! I'm thinking you are using the Poser Materials root node to plug into. Have you tried the Physical Materials root node? Or is that what you're using. I really appreciate the time you've taken to flesh out your export routines a bit. I certainly think you get great results! <3
Molly
You know until you mentioned it I didn't consider looking into the physical root node. Ive played around with it and like it a lot, thanks for the input I look forward better results thanks to you.
This is excellent! I love seeing what Poser can do!
Hey thanks, that's what I'm about.
Adding on to the physical root node you might have a look at Ken1171_Design's Mat Edit P12 (which work just fine in P13 I've learned from experience) as it can really speed some aspects of tweaking material. I really enjoy viewing your images and any tiny bit of help I can be... =)
Molly
Thank you for the insight. My art has really improved because of the tips from you and others, I am grateful :-)