Room with a View by poser4me
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Credit: Grand View Room exported from Daz3d

Comments (13)
That is a gorgeous view. Very nicely done!
Thank you!
I love the room. Wonderful image
Thanks!
If I had a room like this I doubt I would ever leave it, lol! Wonderful work!
Ha, I know right. Thanks so much!
Fabulous
Thank you!
Just outstanding gorgeous, brilliant awesome composition and render. Exquisite Artwork. I love it!
Thank you thank you!!
Beautiful!!!!! I wish that script worked with Poser 11. LOL I have a bunch that I would bring into Poser.
Hey thanks. Actually all you do is load your scene or prop in Daz then go to export choose autodesk FBX. Select where you want the file to go and click ok. When it finishes open poser go to import FBX and there you have it.some scenes will be zeroed so you will have to place them in the right place, also you will have to add bump maps to textures and transparency if available. Try it out!
Hmmm gonna have to test this!
Yeah I found out from a commit from perpetualrevision. And I've been converting so many scenes and props, it definitely works.
She is a vast source of information. I've learned quite a bit from you two!! Thank you both.
Don't mention it, let me know how it works out for you, have fun!
Very fine scene.
Thank you so very much!
And what a lovely view it is!! The room itself is lovely, as is the woodland hills view! The character looks very relaxed and at home, enjoying what's on the big screen (looks kinda like anime cheerleaders!).
Did you use the FBX method for this one instead of the DUF converter script? I find that the FBX method produces varying results. Sometimes everything is zeroed and I have to add bump and trans maps, and sometimes everything is in the right place and all the maps are there. I have yet to take the time to figure out what accounts for the difference. With object positions, the difference may be in how each object was originally saved for DS (as zeroed in location or translated there). As for maps, I always choose the 3Delight option, but I don't see why that would make it more likely for maps to be attached than choosing the Iray option!
Hey I used the Fbx export. And compared to Duf converting, this is gives me better results. I noticed for example, the Furyx ship model keeps all of its parts like the landing gear and cockpit in working order but without bump maps. However I have tried Duf converting the Furyx model, and it never finished converting. So for me I am very pleased with the FBX method. I had bought several Daz scenes and ships that would not work with the Duf converter but FBX works great. As far as the zero prop issue, it seems to be be more than half that are zeroed position. I hope to find a way to correct this issue in the future. Thanks so much for your insight, this has helped me and a lot other people. 🙂
great looking interior, wonder how it would look lit by an HDRI in lieu of the backdrop
Thanks, I need to get into HDRI
Polyhaven.com for lots of free images
Thanks I'll check it out.
Thanks
Fantastic expansive scene! Great job!
Thank you! :-)