Metalloid Plume by LuxXeon
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Modeled in 3dsmax, materials and render in Octane render.
This is part of a series of renders I'm posting, studying different metallic materials, and one of my first serious attempts at parametric sculpture modeling, using a Parametric Array script by Ali Torabi, and Superflow script by Ian Clemmer in 3dsmax. The Parametric Array plugin is a bit different and more complex than the standard array system that ships with 3dsmax. It taps into 3dsmax's native ability to wire parameters and use sophisticated scripted controllers on top of various modifiers in order to get a highly flexible and extremely deep access to every aspect of the array instancing system. Combined with the mathematical functionality and aesthetic beauty of Superflow, there's some really powerful and interesting possibilities in creating some unique structures. I'm just starting out experimenting with these two incredible scripts in tandem. I know this concept isn't at all new, and I'm a little late to the game, but I'm really finding it amazing what is possible purely through parametric/array modeling. The fluid was done with ParticleFlow.
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Comments (1)
great structure, colors and lighting!