SteamPunk Bandit by teecee2107
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Another one on the 'Improved Humanity' theme.
I know, I said that I stopped this series, but it's stronger than me, I can not help myself ... ;-)
As usual, posed and set up in Daz Studio. Materials tweaking, lighting and rendering in Octane Render.
I used a mix of two renders : one using Octane native daylight system for lighting and another with a HDRI lighting. Pathtracing kernel in both. Postwork in Gimp for resizing, signature and compositing.
Thanks for viewing and taking time to leave a comment.
Have a great time.
Many thanks too for your comments and favs on my previous image.
Feel free to visit my gallery
Models used :
Victoria 4.2 (Daz3D)
PD Nina (P3Design)
Rogue for V4 (ElorOnceDark/Anna Benjamin)
Short shorts (Oshikai/Hawke)
Skorpio Rising (Aery soul)
A.S. Scenary (AerySoul)
The Outer Rim 2 (didi_mc)

Comments (45)
Very nice render my friend! George/Teffo
Always impressed with your work, partly because I love the way you outfit bash to create unique characters like this one here, the various pieces work together really well.
This is fine work. Great textures and super lighting.
Love her outfit! Wonderful setting, great light! Very well done!
Extraordinarily Fantastic Image,
A wonderful scene, what a great character!
magnifique
Fantastic sci-fi scene!!!!!!!
Outstanding textures.lighting and DOF.
Sorry for late commenting my friend:-)Wonderful steampunk work again,Texture definiton & DOF effect is successful as usual!:-)))especially I like your steampunk works Thierry,I hope you keep up this style!!:-))))))))
The depth of field in this image is outstanding. A wonderful work!
Wow, wonderful image and details!!!
so cool perfect GI as always!
Sehr gut!
Luckily for us you cannot help yourself! When you do a subject so well, why stop? Also, the depth of field in this one is wonderful and really pushes the figure forward. Fantastic illustration! :) (ps/ I am thinking about getting Octane).