Suspicious Warehouse by renecyberdoc
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
this one was a bit inspired by Ego Shooters,such as RtCW,SoF,Call of Dutty,MoHAA and the like.
We received reports of August Shitler and his Secret Weapons of the Luftwaffe.he is constructing DaBomb –lol.
We send in a reckon team a bit like in castle Wolfenstein and see what we can find out.afterwards we will bomb him back to the stoneage.Now where did I hear this before?sounds pretty familiar.
Credits:Rpublishing-OldFactory.Thunderr VogelEinzz,

Comments (52)
Cool writing and excellent artwork, Rene! Most exceptional and wildly entertaining!!!!!
A wonderful scene!
Ah, da werden wieder die bösen Nazis gemetzelt! Klasse Render!
REALLY INTRIGUING
Cool scene, Rene!
Una fantastica escena
Can't we O-bomb-a him any further back? ;) Happy Easter, buddy! ")
Well depicted, interesting scene!
An excellent scene with great posing and I like how you have done the bg too. Very well done.
I'm concerned about his ass too. Like the reflection!
Nice, is prop is very nice, I like it...
You need "Doom" or Duke Nukem! "Groovy!"
cool picture!
That is very cool, looks like something from a movie. I'm reminded of the skyscraper scenes in Die Hard. :)
Fantastic scene !
Amazing scene !
Cleaver render. Love that sneaking pose.
Really cool recon scene, Rene! OMG - Castle Wolfenstien... I haven't played that in YEARS! This does remind me of that shooter!
My favorite kinda games, remember Rene...two in the head and their dead ! I hope there aren't any psychotic Dictators about or Mr weird crawler will get a rude surprise ! Kool scene and atmosphere...but I'm really not too sure about that pose...LOL ~Cheers~
Wie wahr. Diese "ShoppingMeile" ist auch mir seeehr suspect.
Like bazza, I too can appreciate the objects outside the window. I'm always interested in others techniques as well. I bluescreen the windows on the first render, then on the second pass render only a flat plane positioned outside with an appropriate bitmap. I then compile all the multi-pass renders in photoshop. Is that similar to the way you do it, or am I way off base as usual? lol Splendid work as always. No doubt your contributions have inspired many.
Excellent work on this one!! Love this undercover stuff!!