At The Water's Edge by grafikeer
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Bryce 6.1/Daz Studio/Photoshop/Photoscape
A continuation of my experimentation with terrains that began in my previous post.There are a total of fifteen terrains in this image,eleven of them to create the tree.Three terrains create the trunk and branches,rendered in a texture by Stephen Ray from Daz3D(a shell texture from his shell set).Eight terrains(four duplicated and flipped on the y axis)create the leafy canopy,rendered in a preset foliage texture combined with a forest procedural.I intentionally used flipped terrains instead of lattices because I could manipulate the height of each half independently,which can't be done with lattices.The shoreline and distant hills are rendered in a preset,as is the water plane.Bushes are a preset vegetation texture.Sky,atmo and lighting are custom.The creature is the Gremlin from Daz.The image was rendered in Superfine setting,and took three hours.Postwork includes clone stamping the edges of the tree canopy to break up the terrain shapes,birds,distant stars and signature in Photoshop and a bloom effect and frame in Photoscape 3.3.Thanks for viewing,and taking the time to comment,if you do!

Comments (31)
Excellent image