M2 Poser to ZBrush NEED YOUR HELP! by j-art
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
I REALLY NEED YOUR HELP HERE!
This is a sculpt I did using Posers Michael2 for the base mesh. I enhanced his anatomy more to my needs, well you know for fantasy art you need a little more athletic men. I know there are some muscle morphs that come with M2 but lets be true, they all look as if you pump up a rubber boat :-)), really they just don�t look right to me.
On the left you see the Michael2 mesh as it is, on the right you see the sculpt I did with the mesh in ZBrush. If I now can make it work to get the sculpted mesh back into Poser as a full body morph I have a pretty cool looking Poser figure with an anatomy that fits my needs, and a cool reference model for my paintings.
The whole thing is a work in progress, but I thought it�s a good idea to show you what I do when I don�t paint. Playing with 3d applications especially Zbrush is most interesting to me�
Now to my problem.
I already did some full body morphs in Poser using Zbrush, but I always took Victoria 3 or Michael 3. Using them I never had any problems to bring the Zbrush morph back into Poser as I use a tool called PLH (Posers little helper). It creates the morphs you need more or less automatically and creates PBM�s (to be honest I don�t really know what a PBM is nor what it does). However using it I just need to push the slider of my morph in Poser to 1 and voila the morph is applied. That�s the way I like it as it is pretty simple and uncomplicated, I usually take 3d as a help to get things done faster so I don�t want to spent too much time with technical aspects ;-).
Now the problem is PLH seems not to work with Michael 2 :-(. As it took me quite some time to get Michael2�s anatomy right, I really would love to be able to bring the whole thing as a morph back into Poser. If it works and if you are interested I sure can upload the morph somewhere so you can download it for free. Well I don�t know how it will look like when I pose the guy in Poser as I think the joints wont work right but as said I couldn�t test it yet as I�m just to dump to bring it back into Poser :-).
So here�s my question:
Can anyone of you help me, or does any one know a good tutorial about that? It really would help a lot :-)
I�m thankful for any help I can get :-)
Bests
-Uwe
edit! Sorry i forgot the software is ZBrush 3.1 and Poser Pro :-)

Comments (23)
In daz you can save them as OBJ. and then using morph loader you can inject them back into M2
I can't help with your issue as I don't have Zbrush, but it looks like a terrific muscle morph!
Have you tried Inj Magic? As long as you can export the morph---then go into poser select each body part---such as the chest, legs, etc...then load morph target point it at your morph. Do this with each body part you changed, then use Inj Magic at DAZ to bring them all together. If this sounds like what you need, send me an IM and I'll walk you through step by step... Laura
Uwe, The utility called 'Poser File Editor' by Dimension3D, available here at Renderosity, would create the necessary morphs, no problem. I use it all the time to create full-body morphs. The morph delta info would be included IN the cr2, as M2 and V2 predated the 'INJ'-technology, but that shouldn't be a problem - you'll just have a larger cr2 to content with. Cheers!
Like gypsyangel told you...I always use INJ Magic and it works very well with all kind of characters...I also use Poserscaler to import/export the obj in Zbrush 3.1
So sweet. 5+.
Im glad others have some solutions as Ive never even loaded m2 in any programme before.So no help can be offered this time unfortunatly.Your sculpting is top class by the way,bye cal
I'm guessing here with this(2 series) guy but you can open cr2 with WORD or cr2edit and point it to your ZB object. All your previous work,,, skin, hair props would be preloaded.. So,, you hack a M2 in your library and insert this guy so he walks, talks... at the outset. See if it bends well,,, if not,,, maybe switch rigs.. Too many variables, unfortunately. M2,3,4. P5,6,7.. None play fair
Uwe, If you have changed the density of the mesh ( increased the # of polygons ) a morph will not work in poser. the morph geometry has to have the same # of polygons as the original portion of the mesh. to get this into poser you'd have to import all the individual parts of the new enhanced mesh and set-up bones, joint parameters, and all the facial and body morphs would need to be re-created too... Lots of work! Your Zbrush model looks great though :) If you're really serious about doing this, contact one of the vendors that has proven their skill to be flawless in this area. SanctumArts is the best in my opinion. Maybe he'll be inspired to help. there are some others but he stands out in my mind as exceptional.
To go with what blbarrett stated, a quation for the Poser gurus... If the model has a higher poly count, would the M2 CR2 (the installed one of thre free redistributable one over in DAZ's freebie archive) still work if you change the geometry reference to the new geometry file? You wouldn't have M2's morphs, but everything else should be intact. Or if you haven't changed the density, this might also work, rather than adding the morphs to Michael in Poser and saving the new CR2 to your library.
Awww, thank you all so much for taking your time and helping me out! You are all fantastic! Gypsyangel already told me a way how it will work, thanks so much Laura! JohnDelaquiox – thanks so much! PhilW - :-) Thanks Pal! Colin – I will have a look at “Poser File Editor” as well, thanks for pointing this out! FantastArt – yes I’ll get myself this INJ Magic as soon as possible. I use Poserscaler as well ;-), even though for the morphs I already did (with the V3/M3 series) It wasn’t really necessary, it worked without Poserscaler as well… Fidelity - :-) Cal – No problem Cal and thanks for the mail, btw, glad you like the sculpt ;-), as this was the fun part. I hate all this technical stuff, I would need a program where you can paint or sculpt and everything that needs technical skills should work by pushing a button :-)))) Something like “creating for technical idiots” or some such :-)))… Richardson – Wow, that’s definitely too technical for me I fear, I really should learn more. But other than that it sounds damn interesting!!! Maybe I’ll sent some more detailed questions about this along your way, as soon as I get my damn commissions finished :-). Thanks man! Blbarrett – Sure the geometry has the same polycount, I just subdivided it one time for better sculpting, but I sure still have the lowest subdivision. Revelation-23 – same here the model has the same polycount. I even have already all the Inj and Rem files, problem is just series 2 figures don’t have morph injection channels, that’s why it not works with the tool I usually use (PLH – Posers little helper). Btw. it seems not many know about the program, it’s a free tool just google for it and download it, it makes full body morphs extremely easy, at least for the V3 M3 series. I mean I can handle it so it HAS to be really easy to use ;-). It really makes applying morphs as easy as posing a figure. Again thanks so much to all for taking your time! Cheers -Uwe
Looks like you found what you were looking for ... cool.
wow... nice one :)
M2 looks like a new man! very nice modeling. sorry i've no tips for the morphing issue, being on a mac, none of those helpful little utilities work anyway....
He looks wonderful and if you can make morph targets, I for one love to buy Z brush-created characters;-) If you could look in my Runtime you'd see a ton of Laura's girls! So I am glad she was able to help you!
WOW he looks cool...I can't help because I can hardley run my daz lol...
Truly this is a beautiful sculpting job so I hope you achieve your goal and I'll be waiting in hope to see it here :)
Not sure about M2, but on the front page here at Rendo, there is a tutorial for M3 & V3, which might be worth a qiuck read... Anyhow good luck and keep morphin' ! ~Cheers~
Wonderful ZB, glad you've found what your looking for.
Wish I could help but it looks fantastic to me.
I'm sorry to be late for the discuaaion, Uwe, but I wouldn't have known the answer anyway. It's a fantastically sculpted Michael!
Wow awesome! I like the way you fuzzed out his private parts also
Just a quick question. Is there some reason why you're not using the GoZ plugin for Poser? For what you're doing, that seems to be the ideal solution for getting morphs to and from Poser. I've used the GoZ plugin a number of times and I've never had any trouble with it.