Help, I don't know what to do! by NefariousDrO
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
I was killing some time (between too many other projects) and revising a design I did some time ago. I love the overall design, but the textures and detailing need some work. I'm still not happy with that part, but don't know what do to do with it.
So, I'll put it out to you guys: what the (insert expletive/phrase of your choice) do I do with this thing?
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Ship is modeled and rendered in Bryce 6, backgrounds, compositing and postworking all in Photoshop CS3.
Thanks for your help on this one!

Comments (17)
Oooh, superb work! I love the mood, especially what comes through the sense of color and scale. You do great work with nebulae, planets, and every other element of space art, and maybe what could work with this is a bit of playing around in photoshop. I'd probably tweak contrasts a bit, add a bit of a haze, to give the whole scene the look of having been captured in a rather dusty stellar system...that way you get to call attention to the ship itself, while also obscuring bits of it behind wisps of dust and solar glare (kinda like they do in the reimagined Battlestar Galactica) and that in itself would add an intriguing, emotional dimension to an already intriguing work.
Know that feeling; that's part of why I haven't posted for a while (plus being crazy busy with work and the remodel on the house (maybe I should throw up some of those pics while the muse is struggling))... Try going to a simple line pattern and add from there. Use geometric shapes (rounded rectangles with slightly different core colors have helped me in the past when I needed to "skin" objects. Also, in Inspire 3D, I can create "bump maps" for depth (dark color- more depth over light colors). Ship looks nice still! HTH
nice work...
I like the scene, but to address your concern: The mat on the front sections is a little too procedural-like. While the rest of the ship looks fine, for closeups like that, I've gone more for using booleans to create a mesh-like look than mats. It is more time-consuming and resource intense than playing with the materials to fake (um, simulate) crossbeams, but I think it's worth the effort. (Of course I haven't posted in a month, but I'm working on this all too involved spaceship model... really)
Fantastic sci-fi scene and wonderful work.
I would duplicate the hull and use the texture on the outside to create a transmap, allowing the inner hull to show through.
nice scifi work
Very cool image!!!!!!!!!!!
You could perhaps add some lights to the vessel to indicate inhabited areas, also navigation lights.
I actually like it so i don't know what you should do with it! :)
Magnific sci-fic scene..so well done! I like it a lot. Congrats :)
Superb!!!
ANOTHER BEAUTY SPACE & SCI-FI LOVE IT
These just get better and better!!! David
Very nice work. Agree with the comments the others made. Some of thier ideas might remove the two things that jump out at me. As there is no light distortion around the planet it appears the ship and planet are very close together. Either giving a wrong sense of scale or a flat feeling to the planet. You need more depth on the ship - lots of smoothness where the procedurals would suggest more of a skeleton structure with a skin between each section.
another excellent space scene and lovely background!
The scale is readily apparent here - this looks like a very large craft and you have conveyed that characteristic convincingly! Nice job!