Sub-Polygon Displacement 2 by Wappen
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This is the second picture with this displacement map.
Here are some explanations and answers.
I made the map with corel draw ( some years ago ) for Bryce to create a cupboard with a terrain.
And then I tried the map as a displacement map in Cinema 4D with Sub-Polygon Displacement.
The map has a resolution of 1100 x 1200 Pixel
The plane is divided in 4 Polygon's and the subdivision level is 10.
The strengths is 100% and the Hight is on -300m.
This time I cut the map, one half with displacement and the other without to show the effect.
And I ad a picture from the map to show how a map like this luck like.
Whether this kind of displacement save rendertime depends on what you want.
I you bake the texture you will defiantly save rendertime.
All this a answers to the questions to my last picture

Comments (6)
Interesting test- thanks for the info on the settings.
Well done.
Figured you had the spd jacked way up. Looks very good btw!
Very cool experiment! Time to do some experimenting of my own with old maps created for Bryce! Thanks - Lew ;-)
The result is fabulous. This sub-polygon displacement really throw punches!
that's cool... I remember that map for Bryce... it seems that you have obtained a wonderful result here.