Sub-Polygon Displacement by Wappen
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This a texture with Sub-Polygon Displacement on a flat plane.

Comments (11)
looks sweet man, I'm quite impressed.
That's really cool. I'd love to see what the Displament map looks like.
Excellent!!
Looking good! How many render-time polygons would that be?
It would be great to give us a tutorial on this excellent piece. Fantastic work!
Simply elegant as all the other works from you. ^^
WOW! I did not know that it was possible to use a displacment map to that extent. Another masterful demonstration from the master!
That is awesome! I've been wondering if that would be possible!
I is possible. Just don't think it saves render time in any way - displacement requires dense meshes and that displaces the polygons according to the disp map. It just saves modeling time
What level of spd did you use? that is a very crisp result.
Looks very impressive