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Carrara F.A.Q (Last Updated: 2026 Jul 30 8:26 pm)

 

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Subject: Importing AI?


Angelouscuitry ( ) posted Mon, 29 January 2007 at 4:15 AM · edited Wed, 29 July 2026 at 3:28 AM

file_367275.jpg

[ Here is an AI file of the attached image](http://home.comcast.net/~angelouscuitry/Angelfire_Halo.zip)(Angelfire's Burning Halo logo)

I'm interested to know how to import this into Carrara 5 Pro;  and give it  depth; with the Spline Modeler?


Hoofdcommissaris ( ) posted Mon, 29 January 2007 at 4:54 AM

file_367286.jpg

Yes. You can import an ai file in a new spline modeller object. You can even add an extra cross section to the beginning and the end and add a small bevel


Hoofdcommissaris ( ) posted Mon, 29 January 2007 at 4:55 AM

file_367287.jpg

If it looks a bit blocky, add more surface fidility.


Hoofdcommissaris ( ) posted Mon, 29 January 2007 at 4:55 AM

file_367288.jpg

With a nice shader and lighting, it looks like it exists somewhere...


Angelouscuitry ( ) posted Mon, 29 January 2007 at 11:47 AM

Very, very, nice hoofdcommissaris! 

I see there is a difference in the object between your first and last image.  I actually made two AI files, one without the hole in the middle(Like your first image,) and one with(Like your last image.)  I meant to upload the latter, I hope I did'nt upload the wrong one?

Is this a difficult process? 

Are there many steps?


Hoofdcommissaris ( ) posted Mon, 29 January 2007 at 2:44 PM

Not really. If you look closeley, the hole is there. I didn't see it the first time. What you need to do to create a hole is select all, and use the command 'Combine as compound'. The process: - insert a spline object - select the plane in the object that has to 'hold' the object (at the start of the magenta line) - import the Illustrator file (use 'import' from the menu) - select all, 'Combine as compound' - the magenta line on the right, or on the floor, determines the depth of the object - the 'Surface fidility' makes the curves smoother (but it lays some burden on your processor) Returning to the assembly room, the object will be there. This is more or less the route I take turning ai files of logo's to their 3D versions. I will split the starting file with all the elements into seperate object, to give them different depths and materials. Good luck!


Angelouscuitry ( ) posted Mon, 29 January 2007 at 2:51 PM

Thanks Again Hoof!


Angelouscuitry ( ) posted Sun, 11 February 2007 at 12:46 AM

Where are the Combine as Compound, and Surface Fidelity  commands?


bwtr ( ) posted Sun, 11 February 2007 at 2:04 AM

Both in the Spline room. Combine in the Arrange dropdown. Surface Fid in the Geometry dropdown.

bwtr


Angelouscuitry ( ) posted Sun, 11 February 2007 at 1:30 PM

bwtr - Awsome, thank you very much!


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