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Carrara F.A.Q (Last Updated: 2026 Jun 07 6:27 am)

 

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Subject: Microphone wiremesh


jk69 ( ) posted Mon, 03 February 2003 at 4:26 PM · edited Thu, 28 May 2026 at 11:56 PM

Does anyone have an idea how to built the shader for a microphone wiremesh in Carrara 2.1 (the top part of the microphone)? I am having trouble understanding how to deal with the 3D part and the transparency channel. Some help would be great!! Thank you all, jk69


falconperigot ( ) posted Tue, 04 February 2003 at 8:54 AM

Attached Link: http://www.benbus.co.uk/tmp/metalmesh.zip

This may help. Extract the zip file to a folder and then load the folder into your shaders browser tray. You can vary the size of the mesh by increasing the U and V values for bump and transparency (but make sure they are the same for each). Load onto a smooth sphere or similar.


falconperigot ( ) posted Tue, 04 February 2003 at 9:17 AM

That should read 'vary the size of the mesh by increasing H and V values'.


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