Virtual World Dynamics F.A.Q (Last Updated: 2024 Dec 10 3:45 pm)
Hello,
Currently, the only way to accelerate the computations is to have more threads. Personally, I use a dual xeon Octo-core. These processors are hyper-threaded and this allows me to use 32 threads for the calculations. This allows to have simulations that take less time. In the future, a GPU version will certainly increase a lot the simulations speed. This version is not ready and I have some problems to finalize it.
The Ram is not really important for VWD, the program is a 32 bits version. This limitation allows to generate about 30 millions springs. It is fully enough. A 64 bits version would allow to generate more springs, but the computation time would be too long to be acceptable.
The best way to reduce to computation time is always to find the best springs generation. The program have a lot of functions that allows to use the best settings for the springs generation.
A simulation is always a challenge and the time needed to find the right settings decrease with the experience.
I hope my explanations will help you even if I don't give you a magic solution.
Have a great day.
Gérald
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Love this software. Can you Gerard, or anyone recommend machine specs for optimum performance, Ram, CPU, GPU. What should I add to speed up calculation, better handle large polygon counts and hair vertices? Thanks