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Virtual World Dynamics F.A.Q (Last Updated: 2024 Dec 10 3:45 pm)




Subject: Specifications for optimum performance


gruesomehorror ( ) posted Wed, 30 August 2017 at 10:58 PM · edited Sun, 12 April 2026 at 5:26 AM

Love this software. Can you Gerard, or anyone recommend machine specs for optimum performance, Ram, CPU, GPU. What should I add to speed up calculation, better handle large polygon counts and hair vertices? Thanks


VirtualWorldDynamics ( ) posted Sat, 02 September 2017 at 2:43 PM

Hello,

Currently, the only way to accelerate the computations is to have more threads. Personally, I use a dual xeon Octo-core. These processors are hyper-threaded and this allows me to use 32 threads for the calculations. This allows to have simulations that take less time. In the future, a GPU version will certainly increase a lot the simulations speed. This version is not ready and I have some problems to finalize it.

The Ram is not really important for VWD, the program is a 32 bits version. This limitation allows to generate about 30 millions springs. It is fully enough. A 64 bits version would allow to generate more springs, but the computation time would be too long to be acceptable.

The best way to reduce to computation time is always to find the best springs generation. The program have a lot of functions that allows to use the best settings for the springs generation.

A simulation is always a challenge and the time needed to find the right settings decrease with the experience.

I hope my explanations will help you even if I don't give you a magic solution.

Have a great day.

 Gérald

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


gruesomehorror ( ) posted Thu, 07 September 2017 at 1:38 PM

Hi Gerald Thank you for the response. It was the exact info I needed. And thank you again fro this wonderful program. Best Regards Jack


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