Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 May 31 3:03 am)
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Nicholas86, I know that the geometry is changed, but I thought that only happended when the object was rendered. I think the following statement from Eric's site indicates the geometry modification can be extracted to a mesh object, so that it is not a rendered effect anymore: "Convert Deformed Object to Mesh changes a deformed object to a simple primitive so it can be duplicated again and again without the deformer recalculating for each instance." I can clarify this with Eric. Mark, Do you mean you have rendered Anything Grooves objects through VectorStyle? Thanks Guys, Chris
Chris,
I haven't used VectorStyle, but Anything Grooves is geometry all the time so should work fine with VectorStyle. The only potential issue I can see is if VectorStyle does not go to the same Level of Detail setting as the normal renderers. If so Anything Grooves Primitives might generate their Preview Size in the final render instead of going full resolution. If that happens, you can change the Preview Size = Full Resolution.
Best regards,
Eric Winemiller
Digital Carvers Guild
3D extensions for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Attached Link: http://www.markbremmer.com/clients/rosity/
Here is a rendered Grooves object through VectorStyle. Zoom in and take a look. This was created with AnythingGrooves mesh density settings of 128. You can set it for much higher densities. MarkThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hello All, I'm curious if the displacement mapping of Anything Grooves would be rendered out through VectorStyle? Any feedback is appreciated Regards Chris