I’ve been with Poser since the beginning — starting with Poser 6 back in 2005.
Over the years, Poser taught me that I could do more than simply use 3D — I could create my own characters, models and animations, and bring my own ideas to life.

For a while, I stepped into the world of game engines, exploring Unity and Unreal Engine 5, expanding my skills and building a new collection of knowledge, characters and worlds.
Now I’m back where the journey began — returning to Poser with everything I’ve learned along the way.
Perhaps this is my way of paying tribute to a shadow from the past… and continuing the story!

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