I was a Dog Groomer, Musician, Artist for 10 years in Plano Texas 1980. Then I met three friends in 1990 who found each other because we all had a great love and respect for the AMIGA computer. We thought we could make a computer game that we would all like to play. We found some backing and set it in motion.
Our first game was a top-down scroller Called "Command Adventures Starship" that we released in 1991. Distributed by Merit Software. I may be wrong but I think it sold 25,000 within it's first week of it's release so we thought we should get the best writer of the time for our next game. "HARVESTER" a game that was the brainchild of my very good friend Gilbert Austin. I built my very first 3D object for the game as it was in the storyline, a 1948 Tucker... I used a program called "Imagine" that was for the AMIGA. Almost half way through the building process, I switched to "Lightwave". Wow so much power! Since then I have went on to work for "7th Level" (MP's Holy Grail, GNOME, Return To Krondor, "Parsoft" (Fighter Squadron Screemin Demons Over Europe), I liked working in the gaming industry because it was great to get your work to function in a game and see it in action, (crash the plane you just built). I am now working for CAT in Dallas Texas. I am an Editor, 3D Modeler, Animator, Photoshop Guy, Audio Tech., Lighting, Texturing, ijpuhnfundufniushurtuhrthruith... You name it! I have long days. I have rebuilt (from the ground up), A new Tucker48 that I have displayed in my gallary...
I am glad to be a member of Renderocity and I think that the stuff that the other members post on this site (even for free) is the very best...:)
Thank you
Mikeydino