Hindenburg by DeZ
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This was one of those projects that I just couldn't finish, trying to get a more worn look on the steel body, but I don't have the patients and want to move on. The metal shader is based on an excellent collection of metal shaders, created by Claudio72 in a thread over at CGTalk. Scene rendered with GI and post edited. The wonderful background was created by Thomas Krahn (thank you for sharing them with us all!)
Thank you for viewing!

Comments (13)
I like the composition and lighting of the image. The metal shader looks great but I agree that the body needs dirtying up. Also, the swastikas are back-to-front.
This is still a cool image, man! Try applying the turbulence shader in the diffusion level of your material.
Nicely done.
Looks fine to me..!!
Early on in my 3D experience, I tried to make a dirigible and it was a disaster. I can appreciate the modeling work here. Nice job!
This is really beautiful!! The textures are amazing!! :))
It's an honour to see my sky in one of your renders! :) Excellent work!
This is very good! I really like the colours and general tone of the image, almost like an illustration. But the swastikas are flipped :)
Very effective picture! Excellent modeling!
Lovely. Funnily enough, I was going to do one of the R101. Couldn't get it to look right at all.
Beautiful work. The sky and the metal look great. It kind of bugs me that the blimp is lit from the top left when the sky is very dark in that direction, but the composition is nice anyway. Just get those swastikas flipped and your all set.
Beutifull work Peter!!
great image. IMHO the point about the lighting is a minor point. It could still be the case that light is reflected back onto the Zepplin from clouds in front that are white, so it looks ok to me!