Aremis (for UT 2003) by Genma
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Aremis is a character I've been working on to get into Unreal Tournament 2003 as a player model. She was modeled in Lightwave 6.5, stands at 3185 tri's (polygons) and uses a 512x512 difuse, trans and bump map for her head, as well as 1024x1024 difuse and bump for her body (all textures were painted by hand... no phhoto references used).
I currently have her all rigged and ready to animate, but as fate would have it, there isn't an export plugin for Lightwave to get her into UT... Guess it's time to see what (if any) formats the Maya PLE that shipped with the game will accept and exporter her from there.
As always comments and crits are welcome.
Thanks for having a look.

Comments (7)
go look at newtek there are way's to import from light wave i have read them how ever i cant rember for the life of me where :( wonderfull work wish i had 2003 she is dam good looking considerig its going in a game
Cool Character!
Oh wait there is hope for you;) I could rig her in Maya for you if you like... Or you could use Actor -X to get her in which I belive works with Lightwave;) I would work on the Eyes some more she has a wierd look about her..What ever you do dont use the Maya they gave with the game its sucks to work with...... e-mail-pete.kirkwood@neicoltech.org
Very impressive work! Excellent character.
Way cool character!!
so sorry I missed this dear :) Also because it's SO well done :)compliments a lot.. and thank you for everything :) I will enjoy my time in Rome, believe :) Hugs :)
Crap! I'm a huge UT fan and I find it very cool that you do modeling to put in the game, it sucks that you can't get her in to UT yet, she's very cool and a might great job you did! Excellent!