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Sphere in Cube

Bryce Objects posted on Mar 04, 2024
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Description


The object is by Steven Ray, within it four copies, each one a bit smaller, all have full Specularity with a high Halo and are transparent. The ground is black with full Metallicity and some Reflection. Behind the object a radial with soft shadows, rendered with Blurry Transmissions. Background by the "Gasclouds_B09_SC" HDRI (unpublished). The idea is based on the video "Simulating SSS Basics" by David Brinnen. Experiment to create a Sub-Surface Scattering (SSS) effect.

Comments (4)


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Staticon

2:48AM | Tue, 05 March 2024

Very nice. I may have to check out this SSS effect. It looks excellent. :-)

)

BryceHoro

4:28AM | Tue, 05 March 2024

Thank you Staticon.

)

MagikUnicorn

9:22AM | Wed, 06 March 2024

COOL IDEA

)

BryceHoro

1:04PM | Wed, 06 March 2024

Thank you MagikUnicorn.


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