MERCEDES BENZ SSK RENNWAGEN 1928 - 1932 by 3DClassics123456
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This the racing version of the Mercedes Benz SSK.
Some differences with the "civilian" version : the mudguards and the radiator emblem disappeared; the exhaust pipe end is different, 4 small brackets have been added on both sides to hang pieces of fabric with the race number ( strange but authentic ); the windscreens have a different shape; a leather hood fastener has been added; the headlights have been removed.

Comments (16)
I forgot that a grille has been added as protection of the radiator.
Et encore deux superbes modèles, bravo mon ami :)
Aucune chance de passer inaperçu avec ce bolide, sa rareté (et la richesse que ça suppose en arrière-plan), sa puissance, sa couleur en font une proie pour les malfaisants en tout genre ! Superbe modèle, y'a pas à dire !
Great work ... Fantastic cars 👍
Superbe model
high quality on the paint and lighting
Superb modeling. You have the patience of a Saint :)
You have done a first class job here. The perspective is realistic and even those dogs gave me a wry smile! Excellent work!
Looks great! I'm still marveling every time how you always manage to model these beautiful models with your "slightly outdated" tools. Your a master in this craft
Thank you my friend, but I am absolutely unable to create 3D models with a recent software. I am too much old to learn how using Blender, ZBrush, Cinema4D, 3dsMax, Maya and so on!😒
Of course you are used to your tools, which makes the process pretty straight forward and fast. Still I think, you could easily learn to work with blender too. I did it the way, that I combined (and sometimes still do) several tools. So let's say, there is something that works best in, lets say Hexagon, then I do it in Hexagon, and then export it to Blender, for UV-Mapping (e.g.), which is much more straight forward and powerful, than in Hexagon. And so by and by I'm doing more and more things in Blender, until I'm capable to do it fully in Blender only. One example was my Keytar-Model, which I started in Hexagon, until the point, where Hexagon always crashed, when I tried to modify the mesh. That was when I changed to Blender and cleaned up the mesh and did the UV-Mapping (see in my Gallery).
To get a good Overview over the functions and workflow in Blender, I highly suggest the famous "Donut-Tutorial" from Blenderguru on YouTube, which is a perfect way to begin.
However, if you don't feel the need for newer, more stable and more capable Software, then stick with what you have - you're doing absolutely stunning work with it! :-)
great looking model and renders
Excellent
Great looking car. So you model these yourself? Very nice!
Wow...looks real, fantastically made :)
Mazette ! Ca c'est de la voiture ancienne. J'adore! C'est vrai que les modèles anciens avaient plus de classe que les modèles actuels. Et encore que, les Mercedes ne vieillissent pas encore trop mal ! Du très grand travail de modélisation ! Prends bien soin de toi !
I thought they were photos. Your model looks real in every detail. So sophisticated and meticulous. You are awesome! scratch games