Sky game - and DAZ killer by Salerina
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
creating this killed my working DAZ Studio version.
I needed 4.20 for this but it was unstable and not running properly on older GPU that don't support RTX graphic stuff.
That ment: render broke down and didn't start for unknown reasons
and that so often that 98% of the time nothing was rendered ...you were lucky to get one render done.
this image consists therefore out of multiple render:
Layers:
1. background with light set, ground dust and volumetric clouds as steam
2. landed ship and ground volumetric cloud (implosion example as landing dust)
3. Kiko, stais, cloud, defense effect volumetric cloud and glow effect
4. flyer, Kota, weapon, weapon effect
5. volumetric cloud in the front
6. lander in the sky
7. volumetric cloud behind lander (in postwork distortet and opacity play)
postwork: slightly lighter (all parts), opacity of the cloud and signature
It was made for the volumetric contest.

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