Schoolgirl Erin by unrealblue
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
An example of using Blender to port clothing between figures. This is red viper's super cute sailor outfit. Awesome for its figure. But not in any way setup for Dawn nor setup such that the fitting room can port it (certainly not nicely). Neither of those things existed when the clothing was originally made.
This is the young version of my Erin character for Dawn. Custom face and body morph (sculpted in Blender). No changes to skeleton.
Using a combination of Poser to position things "skintight fit" the socks, then Blender to fit and modify the rest of the mesh (mostly welding, some thickness, poly-grouping, modest sculpting like smoothing), then back into Poser for one-click rigging. There is only a single dab of a touch up with the morph brush to compensate for the pose. No poke through. I just wanted more smooth under the arms at the joint. Literally a quick dab with the smooth brush :)
I used Ghostship lights, hair shader, vincebagna shaders for materials, combined with original texture maps. superfly @ ultra SSS: 10 minutes
Production Credits
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Comments (2)
Very nice result.
Awesome work and super cute character morph!! Congratulations!!!!