I Chose Poorly by lwperkins
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This is what happens when you do d force without re-reading the instructions. It was a pretty ordinary white dress :D
THEN ZUUL....
hehe!

Comments (22)
My word...😲 Ummmm....yeah. That...
Fluffy and stuffy?
Like the Sta-Puft Man's sister? Hehe! I really need to try that with the real instruction this time, not just saying "I got this!" (Because I didn't :D )
excellent
Oh, yeah, I had something similar to this happen with Michael 2 once. I'll see if I can find that render, if it is as funny as this I may post it. Thanks for the reminder that things going wrong can be as entertaining as when they go right...
yes!!! the standard dForce Explosion!
kinda fractal like, isn't it!!
LOL - but hey makes it look abstract and pretty interesting!
Yup that's the mother... and usually just before the sim is about to finish. So what did you do to stop this from happening? I mean, I could read instructions too, but, well, it's much better hearing it first hand from someone that has had the fluffals.
I have no idea.. I set the simulation, opened a thing of cottage cheese for lunch, looked up and the dress was growing like a fungus in a forest. And then it ended and nothing moved so I saved it. The hand sticking out made me laugh. I have no idea what I did :o
Have had that happen many times
Very very beautiful !!!!!
LMAO!!! Yup, that, um, happened.
If you have poly's intersecting anywhere, that's what happens in the simulation. I've noticed that some clothing works a lot better than others too. If faces are inverted, that may happen as well. You find that on a lot of older stuff from the V3 (remember her?) and V4 generation.
This is also a lot like me trying to dress myself at 6 am.
Oh, yes! I had that a lot of times and it made me think of dForce just being in a kind of alpha release yet. The thing worsenes, since my graphics card doesn't support OpenCL 1.2, I have to do simulations with the CPU, which ist extremely slugghish (even with an i7). And then when you where waiting so long for the simulation to finish - "Boom" the whole dress explodes.
I read some where, that dForce don't likes triangulated meshes and that exploding meshes during simulation happen more often with triangulated meshes…
How ever as with almost everything from DAZ, there is almost no documentation or manual and if there is, it is really sparse. So if somebody knows of a good dForce tutorial, let me know
What are your fretting about? Just a regular dForce render this is rofl But seriously: not only you need to get the settings right, you need to search very carfefully for any poke through. Normally I tend to make the hair invisible, jot down the arm position coordinates on a piece of paper (welcome, digital world) and spread them off the figure a bit. This helps. Sometimes. Well, a wee bit.
Oh my you are all making me feel so much better--since so much clothing is DForce now I figured it must be dead easy and I was just being an idiot (of course I still might be an idiot, but at least it's not like accidents never happen, either) :D Thank you for the tips about poke through and hair! (I wonder if it was the long hair??) Of course I just bought two more items very dependent on d force so I had better learn (at least) the right settings!
Now that's a wardrobe malfunction!!
ROFL!!
OMG! That's hilarious! DAZ really needs to all it Eforce (E for Explosive). I'm just taking baby steps with DS (4.11 beta) so I've not tried Dforce yet. But this is a riot, Lynn!
You might want to check out WP Guru on YouTube - he's got some great tutorials for DS (and he showed this happening in one of them). Dforce livestream recording
Thank you for the link!! I have gotten it to work before and now I don't remember what the incantation was.."klaatu barada something...."
Now that is what i call Abstract Art Nice Render~!!!
while working on the promo image for my last product I had the one girl inadvertently slap the others dress into orbit, it subsequently took hers with it. so it was a lovely friendly pose but with both of their clothes kahmehameha'ing into the distance as twin clouds.
If you're worried you may have explosions and you don't have or need large amounts of dynamic movement, you can limit the maximum velocity of the simulation, setting is under environment but is usually hidden. set it to between 5 - 10 for a more explosion resistant sim.
I am laughing so hard! And thank you too, I would NEVER have found that setting!!
In the evolutionary history of the dress this is know as modern designer work, aka, cost big $ and you only wear once.
..And you have to be carried into the event with a forklift, making quite an entrance! Hehe!
It's possessed and trying to eat her :-)
There is definitely something unfortunate going on there!
This is amazing! I don't have any idea with DAZ, but it looks very interesting!
You can tell I have no idea either! I only got that strange effect once, ever since then the drapery has worked OK. :D