Femme by TrekkieGrrrl
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Just me, playing with LaFemme.
Her original texture, just with a slightly darkened base colour. And some dial-turning.
Pixpax' pants and Karanta's sweater.

Comments (6)
Nice pic! How is she actually to work with?
I find her very nice to work with. She takes V4 poses fairly well (This is a SASHA16-pose, adjusted, of course, but they're fine as a starting point) and since she slips into V4's dynamic clothes with minuscule adjustments (if any) she is versatile that way.
She could have more options, morph-wise, but I'm sure there'll be more morph packs for her. She renders great (I think) and ... of course there are issues - no figure is perfect - I really like her. Her hands .. there's something about them. I can't quite pinpoint it, but they're a little bit off. But all in all, IF she takes off, she may be what Poser has needed. (I think Evo is better, more innovative, but her innovativeness also makes it hard to do conforming clothes for her, so it's as so often a tradeoff between usability and posability.)
Great character, clothes and pose.
Klasse Render!!!
She looks so elegant here, I like this morph set! (And yes, I always want more morphs) :D
If I can remember how to do morph poses, I’ll be happy to share her. I suppose the cr2 is off limit, but everything (except hair and clothes, obviously) is included in the base ... so perhaps? I’ll look into it :)
Great looking pose. Considering body morphs, if her torso proportions were closer to an actual person there would be more interest in making full body morphs. I see zero chance of her becoming a new Poser standard the way V4 was.
You keep saying that. They're so similar I almost bet you can't tell who's who.
So she has as much a chance of being the next "anything" than V4 ever had :)
I just can't SEE that "odd torso" :) Except LaFemme's waist is a little less defined.