Hatta Mari - Character Portrait by mmitchell_houston
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
A character portrait for a fun and sexy supervillain in a project I'm developing. The figure is a mix of Victoria 4 and The Girl 4. The clothing is the Dark Rose outfit from Daz, along with the free Corset Hat by AprilYSH. Took me days to morph The Girl's hair to fit under that hat. I customized all the textures to work with the high-contrast lighting and Poser 11's Comic Book Preview. The skirt and stockings are custom textures I created in Photoshop. Finished line work and tones were added in Manga Studio 5.
As with my other recent b&w work, this is a combination of two render passes. The first pass is for the dark shadows. For the second pass, I move the lights just a little to increase the shadow areas, then I take both into Manga Studio and use the larger shadows as a guide for placing the tone fill. I also tweak the final lines and edit the shadow tones. The logo was created in Photoshop.
BTW: I apologize for this omission, but I know I bought the pose here at Renderosity, but I just can't remember who created it. If I recall later, I'll go back and add the credit.

Comments (10)
Awesome! Great character, the fun and sexy come across very well and a cool funny name as well! I also think what you're doing with this technique does an amazing job of transforming render into illustration. Great job!
very nice character! b&w character for comic!, it's cool.....
Very very fine illustration !!!!
A wonderfully detailed technical work flow. Thank you for sharing details. There is much to be learned here.
WOW...What a marvelous image and she's so lovely... Fantastic pose also !!!
Just love it, looks realy very nice!
Very nice
A lot of work involved but the results are definitely worth it. Very unPOser-like.
Thank you! You know, the hardest part is setting up the textures to interact with the high-contrast lighting. The first thing that must be done is strip out any and all bump maps -- the deep shadows get really messy with bump maps. But once the figure textures are set up, rendering two large images and combining them really doesn't take that long. I created a 6500-pixel wide render, and my old Pentium 2 made each render pass in less than 30 seconds. After that, the touch up in Manga Studio went pretty quickly.
And thanks for the "unPoser-like" comment. My goal was to emulate traditional hand-drawn line art, and I think this does a pretty good job of that.
Really a fantastic illustration! It has dynamics, movement and wonderful composition with the background and logo. Just a quick tip so you needn't spend days on morphing hair to fit under hats - just use the morph brush and push in all the pokethrough and maybe smooth out the small strands that come out various places. You'll be done in minutes. :)
Thanks for the kind words about the illustration. And thanks for the tip. But I tried the morph brush, and it kept distorting the hair as I pushed the hair down. Maybe I just need more practice with it.
Cool play on the original femme fatale/spy chick, I wonder if she uses her hat to take out foes ? that would be novel...although, there was that large Asian dude in an old Bond film, that killed with his Bowler hat, but never a cross-over cowgirl with a killer hat !
Neat character and B&W effects.
~Cheers~
Heh. I'm actually planning to do an Odd Job joke in the story, where she does (indeed) use her hat like that! Thanks!