White Demon by EricBSTL
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Character using Gen 3 and Chiyo model from Daz. Rendered in Iray.
I've been playing around with shaders and changed the horns to glass, the clothing and nails to crystal. Skin has .030 metal flake strength to get the sweat sheen. Added some Celtic symbols to the skin texture and maxed out the elf ears. I'll probably add some sort of deformer to get the ears to fold down, goat like. It would be nice to add some wisps of fur along the ear edges for a little bit more animal appearance.
I'm still learning all about Iray. I also picked up a copy of Reality \ Luxrender. But, I'm just not getting the awesome results that I've seen from others. When I get it figured out , I hope that Reality will give me even more realistic characters.

Comments (11)
Fantastic... She's great!
Thanks! If you know of a good way to make the painted runes look like thick paint, let me know. I was wondering if some kind of bump map could do it. I was also wondering about how to make line scars...carved in runes on the skin.
What a marvelous character... I love her tattoos too !!!
You're very kind. I'm thinking there must be a good manga style story in here somewhere. I think that she's one of the good demons - more of a nature spirit, that haunts the ruined back alleys..etc...something very old coping with the modern world.
She wears the Celtic runes of strength and courage in battle and the end of strife. She also wears the Triskele which spans both Christianity and Paganism...Father, Son, Holy Spirit, Earth, Sea, Sky. In her case, it is more likely that she is acknowledging her own place in the universe and pulling that power to herself. I imagine she is both immensely strong like a force of nature and also weak because of her lack of understanding of humans. (Cue the melodramatic music...)
Now, I'm just thinking out loud. I could be completely wrong about her...the little scamp!
Thanks for looking!
Again, excellent work. Lighting, pose, character .... great!
Thanks again! If you know how to get the translucent skin effect to her ears, let me know. I think it would add a lot to the real feel of the render if a slight bit of the light would shine through her ears.
Magnificent image!
This is a stunning work, my friend. I sure would like to see your reality/Lux version once you're comfortable with it. I personally found it easier to get good (or let's say more predictable) results in Reality, when I still worked with DS3 and Reality 2. now with DS4.8 and Reailty 4.2 I'm much more struggling.
A bump map could do the paint effect! Just try! I also love to do a bit special effects with displacement maps, but then you need to add quite some subdivision in the shader settings which sometimes overloads my computers resources and DS just crashes.
For the translucent effect in the ears, I suppose you need to play with the sub surface scatering. There are shaders at daz (subsurface workshop) which might help to learn how this works - just analize these shaders. How ever I'm still searching by my self for a good document that explains all the Iray parameters, so to understand better where to screw to get a particular effect.
Thanks so much! The tips are great. I suspected a bump map might work...but, I've never worked with one...
I'm in total agreement about Iray...if only there was a really good, both in depth and simplified for 3d newbies like me...manual. I'd even buy one in dare I say it...print. ;)
As to Reality 4.2, I'm starting to wonder if it was a good purchase. The interface is simple compared to Daz Iray controls. But, I'm finding it difficult to understand, just the same. I thought it would be easier, since I come from a photography background. Nevertheless, I've seen some amazing renders done with Reality that look even more photo real than Iray. So, it's probably worth learning.
A great creation; impressive work!
Thanks!
Excellent!!!!
Some amazing results... Great work!