Lom: Knocked down for Maya rigging by MimiSoleil
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This is the 24 million polygon Zbrush model knocked down to around 150,000 polygons (including all the light armor). A friend is going to rig it now, so I can begin animating the creature for film. If it was for a video-game, I would have to knock it down much further.

Comments (6)
Impressive.
Thanks! :-)
Incredible character ... Fantastically well done !!!
Danke. It took forever, between Maya or Zbrush corrupting parts of my file, job-hunting, and the occasional side-project for a few bucks.
I really admire this one. 4-armed characters are easy to imagine but hard to actually realize. You did a great job with this one.
That means a lot. It seemed to make more sense shrinking his second set of arms down.
Delightfully Wonderful Work,
^_^
Very cool work my friend!!!Bravissimo!V:DDD.Hugsxx Whylma
Thanks, Whylma! :-)
Very cool model. Fab work!
Thank you, Savage!