Gal City at night.... by iceblademush
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Trying to add more detail to my work...dont know if its succesful...Please tell me if you think its finished or what it needs....or maybe take something away?

Comments (9)
Great image. I like it. Maybe a bit of bumpmap on the buildings would look better. But as I said it's already a great image
yes, great image, very good models, I'll add a lot of people on the streets
Good POV and excellent lighting, especially on the windows. Textures need improving, and I think the horizon should be dark, if visible at all.
It's a great start! But the cycle on the right seems to be floating a few inches in the air, and the brightness of the light on the ground seems a little too heavy for me.
Thanks for all the comments so far...Yeah textures need to be improved, the cycle is too high... I just want to ask advice...Once your scene file is huge, and the slightest move of the mouse sends the hardrive into a spasm, what do you do? When you are waiting 5 minutes for a response? Just wondering... ;)
I think this is great! I love the design of the buildings. Have you tried isolating the ground and bike then hiding everything else, or snap to land? it should speed up doing small fixes.
This looks great ice. The lights look really well done and the pov is excellent. Other than the things that has already been touched on, this image you have created is top class effort. I find when my HD goes into spasms as you mentioned, that when I turn of the nano preview. This seems to spead up the selecting and the moving around the scene. ---- Scott.
Very nice work! Nice colors and POV... A strategy for pepping Bryce out of this kind of torpor is to change wireframes in "box mode" rather than "lattice mode"...It helps a lot : )
yeah found it, thanks... now my scenes are speedy! Good Tip! ;)