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Carrara/RDS Still Life posted on Feb 01, 2015
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Description


Each sculpture was created in Carrara by taking a vertex model made up of three overlapping cylinders, each with a separate material zone, and applying various combinations of modifiers to it. I then exported the result as an .OBJ, reimported it to Carrara, UV unwrapped it and created the shaders. Carrara 8.5 Pro render, slight color adjustment in Photoshop.

Comments (2)


dr_bernie

2:26AM | Mon, 02 February 2015

excellent modeling, texturing, lighting, and rendering! I particularly like the smoothness of the shadows on the walls!

)

PhilW

3:33AM | Tue, 03 February 2015

Very interesting and beautifully designed and rendered!


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