Mountain Lions by iborg64
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Rendered in vue2014.5 final quality with photometric lighting.
This one was a bit of a battle spent 2 days messing with the lighting and testing it then when I set it off to render at my now normal size 0f 3850x2160 @600 DPI 32 GB of RAM was not really enough RAM usage stuck at 100% and the pc was very slow to respond so stopped the render and reduced the size everything went well then at the end i noticed the lion at the bottom was floating oh dear I said ! re rendered just the bit with the lion having dropped him down on the ground and quick paste it in photoshop and all is well . Now Im wondering if to change the rock texture?
Thanks for taking the time to have a look and comments .Visit my website at www.jantaramugs.co.uk where many of my images are available on phone and ipad cases

Comments (16)
So photo real...this is awesome and I wouldn't change a thing....5++
Perfect render it seems real !!!
Amazingly natural looking, like a photo.
Details are impressive and the realism of your scene and of the light superb, éven fot the lions.. I know the problem of rendering time too! Just a question: what is this luminous thing in the big crack of the rocks? (I mean in the shadow at the bottom)
I think the area your refering to as a luminous area maybe light shining through from the other side , the rocks are made from several sections one is more arch shaped but angled away from the view the lighting is supposedly the best that vue can do , ie photometric with globial radiosity and indirect atmospherics , the rock surface is quite reflective and the scene extends quite a way behind what you can see so maybe light is reflected back through I think anyway
The lighting and rock textures are excellent! Very good use of light scattering effect
Amazing Creation !
This is very cool. Nice rock formations, but I see what you mean. There seem to be some odd lines or cracks that don't quite match the formation. Unfortunately I don't have an immediate suggestion. Sometimes scaling the texture differently can fix that. It may be that a bump is not matching the scale of the texture whether it's a bitmap or procedural. I wish I had 32 gb of RAM. My current PC is limited to 16 and I"m using 12. I'm not sure if 4 more GB is worth the money, unless it's going to boost render time and scene manipulation by double. Probably not.
There are unusual fissures that appear as dark lines - chalk it up to paintings by primitive man. The image itself is amazing. One would think you had taken a photo.
WOW!! Your work is AWEOME!!! I love the realism you produce!!!
Very beautiful! So realistic. Gorgeous work!
very good indeed, photo quality. Wow.
cool
Well done!
Nice creation, well done. Hope to see a new version with all the suggestions people made, instead of moving on to the next image.
Nicely done! The photometric lighting looks great...Very realistic and photographic looking render!