Going Home by jdstrider
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
On leave, Olympia is on her way home to visit family. Waiting in a bus stop for the number 10, she keeps her weapon at the ready. Not knowing who or what might come wandering in at this time of night.
DAZ3D's new Olympia character in Streetwear's Rogue Sci-Fi Suit For V6 , textured in outofouch's OOT Styles for Rogue Sci-Fi Outfit, featuring Jack Tomalin's Deco Bus Stop and Slosh;s Vintage Luggage. The whole scene is lit by the DimensionTheory Advanced Light Presets for AoA's Lights all from DAZ3D.
Thanks for all previous comments, fav's and ratings and I hope you enjoy this one. :-)

Comments (5)
JD, love the presentation and great textures. I do have a question, are you using a deep shadow mask or ray tracing? The shadows seem a little grainy to me. The dsm will do that much more readily than a ray trace. Just an observation. I was also going to mention women who pack light for a short trip but then I realized, she only has FOUR bags (LOL).
Great render. I suppose that you can adjust the number of occlusion beam in order to avoid the greany shadow
Hey Dave & Julien. Actually, the shadows are Ray-Traced, not Shadow Mapped and the grain is the result of multiple lights with different Shadow Bias settings. I was testing the default settings of the DimensionTheory Light Presets, so I have not adjusted anything, I simply added the preset lights and rendered to see what the result would be. I kind'a like the grain in the shadows in this specific image, it seems to provide a little mystery and depth that stronger, more defined shadows would. IMHO Thanks for the feedback as always!
I think the grainy shadows add to the grittiness of the setting...nicely posed and rendered!
We feel well the disciplined spirit of this servicewoman : as she ordered suitcases very precisely ! She must make "things" with perfection...
Wonderfully done !!!