70 minute gridlock, 102 in the shade by NetWorthy
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
[Please zoom to see details!]
At that point in our life, the answer was easy. The result was a trail of sodden work clothes from the door to the refrigerator - the ice-cold beers tasted like nectar from heaven!
It was long ago, BC - Before Children! We both worked in downtown LA and commuted from an outlying community. But on this day, our normal 40 minute commute back home turned into sheer torture on an unseasonably hot day. Stop and go traffic was hard enough on cars already, but the oven-like heat had cars stalled everywhere.
We must have both had the same idea, talk about a mad scramble as we burst through the door! As always, she was one step ahead of me and snagged the chair under the fan, too. (It was a ceiling fan, but I liked this old fashioned table model when I composed the scene.)
I was playing with new toys, lighting, poses and such when the scene at hand triggered a memory of a long ago event and I simply couldn't resist.
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One of the new toys was Andromeda from Mihrelle. If there was one thing I didn't think I needed, it was another V4 character LOL! But this character was absolutely stunning and I had to have it when I saw it. Wonderful high quality tex, even in extreme closeups (and I will do one soon) and a nice little library of expressions, too. It almost seemed a shame to "mess it up" with my wet skin tweaks, but I think it looks great anyway. Highly recommended. In this case, she is mapped onto Steph 4 instead of V4 as I like the body proportions better.
Bechet Braids hair from Daz
Bottle from one of Mapps sets, new shader by me
Vintage Table Fan from Content Paradise
Table from an old set, new shaders by me
"Room" is primitive planes with my own shaders
Update: Somebody asked so here is the gearhead stuff:
- Rendered using Carrara's "indirect" lighting model.
- One strong bluish-white spot from the right to simulate daylight through a window.
- One weak bluish-white spot behind the camera to simulate scatter from the window.
- One yellow-white bulb (point) at the lamp.
- Wet skin accomplished by using Carrara "cellular" natural function to increase specular in spots.
- Wet bottle also uses "cellular" specular but also bump, too, to simulate condensation.
Image © 2013 by Larry Hodge
Image © 2013 by Larry Hodge

Comments (24)
Excellant!!
i like the Detail´s on her Skin,very well done.
Wow! Really excellent lighting and textures on the whole scene.
Superb work on this amazing looking image, Larry.
awesome! it looks so relistic :-)
Excellent work!!!
Very well done
Very nice work and cool story
Very good.
Ein sehr schöner Render
Outstanding render! Love the details.
Perfect pose and expression! Wonderful story too :)
I love the heat. 128* in the high desert is not all that unusual. Good for the old bones. Shade? No trees. Lol. Cool (?) render. ")
Fantastic image my friend, great pose, lovely character!
Amazing creation and beautiful pose!!!
Super work! Very real render. She is a gorgeous character, I love Mihrelle's girls. Great pose and great props.
Very well done.
The pose and settings are fantastic ! Great realism !
Very natural pose and a wonderful realism in the lighting and render!
Fabulous render and scene, Larry. Great work on all the shaders and reflections.
great scene...so realistic!
It fits perfectly!!!!
Very nice work!
awesome work here! :)