Admit 1 - Lillith for Peggy (Pearl3D) by brewgirlca
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Please take a moment to view full size, thank you.
This is the striking and unique Lillith, gifted to me by my mentor and dear friend Peggy (Pearl3D). Thank you Peggy, she was just the type of character I needed for this imagery. For despite her name, our Lillith is not being expelled from any Garden of Eden but rather is surviving in a futuristic urban grunge hellhole.
Here I step out of my fantasy comfort zone to do an urban style sci-fi piece. I normally don't do urban settings, except in photography where the grungier the better. But I could not resist Tin Pan Alley when it went on sale last week at DAZ as I have been itching to try something other than broken down castles and mythical buildings.
Several people have commented they like my discussion of the techniques and technical details so I will indulge them here. Others can stop reading now ;-)
Gamma Correction in render screen again reduced to 1.1. Subsurface Scattering node, in material room, applied to all skin textures; the Quality was bumped up from 0.5 to 1.0 to give max texture and the specularity was moved from 0.5 to 1.0 to give the best subsurface lighting of human skin.
The blurring was done in photoshop. The original scene layer was rendered very sharp. I then duplicated this layer two times. I used a moderate Gausian blur on one layer and a lighter setting on the other and then turned off the original layer (to preserve it as a backup - which I needed because it took a few goes to get the right combinations).
I had the portrait as the top layer and used it for comparison of the levels of blurring on the scene. I then put the heavier blur layer over the lighter blur layer and carefully erased Lillith and the nearest monster rat (on lower right). This gave me one crisp portrait layer and two stages of scene blurring (a slightly blurred Lillith figure and a distinctly blurred landscape). This is a technique that I have modified from a tutorial by JenniSjoberg.
I finished off with the DE Soft filter in Adam Wrights Dynamic Actions to increase the high key on Lillith, give more color depth and soften the overall image. Lillith is here paler than Peggy had created her but I think the wan look fits well for the scene. Also, her ears are by .Seven. and Sabby, not part of Peggy's package.
Lillith by Pearl3D at RDNA
Tim Pan Alley at DAZ
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Production Credits
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Comments (38)
Excellent work and very fine character!! :o)
What the characters - fantastic, out-world-ish!
I know I'm not much around ... But I have to thank you in public dearest Roxy!! Absolute fabulous compo and great work with the software ... Didn't realise Lillith is so cool until now ;o) Glad you enjoy her
Lilith is tres gorgeous--love the smoke effects and zooming in makes you a really appreciate the textures! I really like how this urban realization smacks of Roxy hallmarks--I could have picked it out as yours out of a line up. Just all around lovely work.
Very interesting.
Awesome work Roxy
This is gorgeous work! Her skin in the foreground seems to glow. Excellent composition and postwork. Bravo!
Very cool work