Hall of Mirrors revisited (A study in Ray Tracing) by rachris480907
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Best viewed zoomed in.
I'm probably the only one who DIDN'T know this, but on the outside chance that there are others who don't and who might find the information useful, I'm reposting a reworking of a prior piece.
The original HALL OF MIRRORS was rendered in DAZ Studio with a Max Ray Trace Depth of 2. I got wondering what would happen if I set that number higher, so I re-rendered at 8 iterations. Sure enough, the outcome (compare this post with the prior) has more reflections than the one done at 2 iterations. In hindsight, I guess that makes sense.
This setting is found under Render/Render Settings/Advanced Settings, then scroll down to Max Ray Trace Depth.
I hope others find this information useful. It was one of those light-bulb-over-the-head moments for me. :)
Thanks for stopping by my gallery. ~Robert

Comments (11)
very good idea good work (remind me bruce lee)
This is a fantastic image my friend, marvelous effect and a great information, thank you very much!
Superb!!
Very good!Now reflections repeat again and again to infinite!
fabulous image and render
Fantastic reflection. Very nice image.
Splendid image, all the reflections give a dynamic to the image!
wow which one is which
Stunning image, top notch !
this is cool - I'm going to have to center a fractal in a mirror room and see what Octane does.
This scene with so many reflections is both cool and scary... Where will the danger come from? Vashek