The Perfect Bra? by MrGorf
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Some bras have an underwire. Others have rebar. Maybe some ladies out there can relate?
This took me WAY too much time. I need to learn how to speed things up a bit.
This is set up in a comic book page format. I'd like your opinion on "graying out" the background elements instead of actually blurring them. Does it help, or does it make the store look foggy? All other constructive criticism is very welcome!!
And... All apologies to malnourished dinosaurs! (Inside joke.)

Comments (9)
the whole scene setup looks great! as for the background elements - perfectly natural to me
excellent comic strip, great scene, every thing looks great keep up the good work!:)*5
Maybe she needs to learn to use a wrap. But on the plus side, she could go into combat with that bra.
"Gag! Garf! Choke! Urrrp!" - T.Rex. "I told you, T.Rex, that 'toons are NOT for eating. They are for reading!" - me. Sorry, I just couldn't help informing you about the incident with an undernourished dino here! :) Looks OK - this may be your new comic style. A bit flat background, BUT, it does NOT detract from the story (=important). With the modern materials, one can only expect "klunk"! And, the need to pad the inside to avoid space age chaffing of delicate skin. Is that Didi? Eeeek! What have you done to her? Or, is it her alter ego? Or, what would it look like with 3D Didi and 'toon everything/everyone else? Care to try that out? Keep up the good work. :-)
Atlas Bra is the best bra name I've ever heard.
You'll need strong shoulders for an Atlas Bra! Looks ok - the background doesn't need to be too sharp; the people in the foreground are more important.
LOL! I'm sure her father would be glad to buy such a chastity-bra. :) The background looks fine to me. Many styles of comic book art use minimalistic backgrounds because the action happens with the characters. I do think that you moved the virtual camera around too much. When two characters are conversing it's usually best to keep the camera in roughly the same place so you can see both reactions and let the reader know that neither party has actually moved. One other possible problem in panel 5 ("unrivaled comfort") Didi was moved too far to the center of the panel. There is sort of a formerly unwritten set of rules regarding camera placement during a conversation (you can find these rules written in most "how to write a graphic novel" books). They generally come down a a few conventions used to keep readers from getting confused as to who says what. The basic rule is that during a conversation you should (mentally) divide the panel with an invisible line, and neither character should cross the line nor be moved out of their space without a really good reason. Even more importantly, the camera should not be moved such that the characters seem to have switched places.
LOL! The grayed out effect is fine - the foreground characters etc. stand out just fine. And since not many people will use the gray technique, it gives you a somewhat unique stylistic look. As far as time, just figure out a standard stylistic look, lighting etc. and stick with it - it will seem easier each time you do it.
It works well, h'mm something for me to consider in my own work...