Medieval room furniture#1 : candelabra by CaptainMarlowe
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
After the dryad experiment, back to medieval modeling. I plan to model a full medieval room with all its furniture after Viollet-le-Duc's dictionary of medieval furniture.
Here is the first object, a huge candelabra, modelled in Lightwave, and partly textured in Lightwave, partly in 3D-Coat.
I wasn't able to get a low polycount for this object, though, with around 37000 polygons (with the 40 candles included)

Comments (3)
Magnificent! Must be fun to render with Vray with 40 light sources!
Dunno, I never tried VRay. Lightwave has a pretty good native renderer, but the first try I made, 40 volumetric lights plus a bounce light required several render hours...
I can see why the poly count would be high--not to mention the render time.