Space Opera Universe Launches 2 by dcmstarships
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
When noting maximum speeds for the smallcraft, I just used the maximum speed for the capital ships of around 10% of the speed of light. I do not know what a realistic sub-light speed is for relatively low-tech low-tech starships like the Space Opera ships. I do know that all sublight and FTL ships on TV and in the movies seem to so much faster whenever the plot demands it. I just wanted a speed that minimizes time dilation issues. I request suggestions from fellow artists on this question.

Comments (4)
Space ships on TV and Movies always seem to move at the speed of the plot :) The orginal Star Trek series used the maritime terms, half speed, quarter speed anything to get this hulk moving :) Super design work!!!
Nice!
Nice views
I like the Ventronian launch. I use low percentages of lightspeed for the sublight speed of my capital ships. For fighters and launches, I use speeds in the hundreds of MACH. For scaling, it's about (and this is rough) MACH 300 to get from the earth to the moon in an hour. But the most important speed for such small vessels, particularly if involved in tactical manuevers, is not total speed, but rate of acceleration, which is usually measured either in G's of thrust, or kilometers (or miles) per second squared. This is because relative speeds are going to be vastly different based on where the ships started, and the important aspect will be how fast they can accelerate in order to engage or escape their enemies.