Sample #2 by woz2002
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Still a WIP (needs more variety). This is a crop of a 1920x1024 that took over 96hrs to tile render WITHOUT redo blocks enabled at AA6 GD6 fast shadows!!
Its cropped as even 1 tile was rendered incorreectly & so has been cropped out.
TFV&C
Wºz™

Comments (14)
Striking scene. Way more patience than I have.
very nice terrain modeling and texture
great Huduce tweak
Cool. Keep going with this richness of surface colour. This relates a bit to my new planet because I used sparse convolution to get some outcrops. I'm not sure how you are doing things here (there are various ways) but on my planet, I used a copy of the terrain fractal (or at least the one than created the most terrain shape), adjusted it's curve and used it to mask out the convolutions so they didn't appear on the hills or even much on the hillsides.
Excellent image!
I like the stone wall on the right back. Why do you need fast shadows? There are for the inported objects, which you don`t have in this scene.
@Slav..was left on from trying to us MJT Berritree in the scape, which was even slower :(
Very cool mats throughout, I especially like the smooth cracked surface lower right, kick azz man. Peace
@ Len, that mat is available in the Prutzcity Planet in the frestuff :)
Excellent mats and render!
thx wotan for the Fav :-) I hope the revision will be better :)
This is bad @ss, Fav. Killer image
thx Danny...I still need to tweak it further...the problem is knowing when to stop:) At current I think it looks too chaotic & still needs variation to normalise it a bit more :)
Excellent work Woz!!....Superb job on those landforms....love the subtle colors/patterns in those mats man (though the light lilac coloring on the left looks a bit odd IMHO)....The high render settings have picked up some amazing details....Top class Mojoing mate!!