The Art of Boolean (Part 44) by Bambam131
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
The Art of Boolean (Part 44)
This is my continuing series showing how I model using only the Boolean objects that come with Bryce. As you can see, the Cumberland has 86410 objects and 5597356 polygons. The file size is 489.251 Megs and still growing.
The model was created both in Bryce 5.5 and 6.1, however since Bryce cannot handle this large of a file I had to report all the sections back to 5.5 for assembly and render. I have no problem with DAZ, I just wish that they would support Bryce as they said they would and that includes cleaning up the code to allow for larger file sizes.
This model is pure Bryce with no Poser items or anything else from any vender. I do realize that Bryce was never design to be a modeler but as you can see with a little imagination, you can create quite detail models.
All concepts and design are by me as I create all my models. Your comments and suggestions are most welcome.
Cheers,
David

Comments (14)
Wow, 5 million polygons - very impressive. Thanks for sharing. Love those little Bryce astronauts.
You are truly a bryce master! Fantastic work!
I'm still blown away by how much detail you put into these models. Absolutely fantastic work.
I've been away for a while, it is good to come back and find you still doing these amazing models! Your patience is legion!
This stuff just makes me weep with joy! I love that we can boolean and model in Bryce. BTW you've just convinced me to try your method of construction to get over the horrendous problems I've been having with the Flying Scotsman Project. Hats off to you!!!
Thanks guys for the feed back! Cheers, David
I have seen your art work at daz bryce galerie... you're just incredible!! I'm a bryce user too and like you i think that it's not a modeler but with a lot of booleans you can render some nice pict. If you want to see some of my picture, here are a link http://www.3dvf.com/modules/galeriev2/artiste.php?idartist=3879&page=1&py=&type=&cat=&tr=1&s=19&start=10&a=0&l=&ta=
It's increadable how you do this in such detail David! A hand full of booleans and I'm lost!! :)
86410 objects... I can't imagine such incredible work. Using your own words, you have the art of boolean.
Incredible work, I was looking at the polygon count and thinking thats not so many, I regularly have 100mil polygon scenes files! But dude, how do you keep track of over 80 thousand objects!! Thats just insane!! Excellent, admire your work a lot!
Proof of the amazing work that goes behind your art and designs.
Just Speechless.....!!!!
I just don't see how you manage to keep track of all of them, David.
Now that a wire frame wahoooo